17 – 23 March, 2025 — Donita Kadharusman

3D Model (rigging)

As I was able to finish texturing earlier than I expected, I decided to experiment with rigging. However, I had an issue where the feathers that’s applied as a nanomesh on the wings model, disappeared during the process. Initially, I wasn’t too concerned, as I thought that I could re-apply it afterward. But as I rigged the chicken’s pose with the ZSpheres, not only did it take a long time to load the moved model, but it also broke and distort the model (in my case a leg was pulled to the side as I moved the other leg). Because of this, I decided to move on, as I had already posed the character from the start. My original plan was to create another pose of the chicken, to show how it’d attack the player to include it in my final character sheet, but things didn’t go as planned. Moving forward, I plan to experiment with rigging on a cleaner or low-poly model with fewer details for better results.

3D Model (colours)

One of the challenges I faced during the colouring stage was choosing the right base colour. I was overwhelmed by my own thoughts to achieve the right tone of flesh to effectively indicate its rotting and damaged appearance. At first, I chose a base colour that was too bright for the body, while using darker and desaturated colours for the tongue and the neck. The difference in colour tones creates dissonance.

Eventually, I decided to adjust the whole colour scheme, using the tongue’s colours scheme as a reference. So, I made the flesh’s tone colour darker and more desaturated and adjusted the ovum to a greener hue to reflect its uranium exposure and rotting condition. Remembering my study of Ishikawa’s 3D models (2017), I applied a darker shade of red to represent how blood often pools on crevices. Additionally, to add a harmonious look to the chicken, I added blood splatters to the skeleton, helping it blend with the overall red colour of the chicken.

I also looked back at Wu’s dragon illustration (2019) and noticed that he used brighter colour at the ends of each muscle group, this represented the tendons. Hence, I applied it to the chicken’s muscle ends as well to add more detail and realism. Furthermore, to show the chicken’s flesh rotting state, I added patches of brown on some areas of the body that appeared to be more heavily damaged.

3D model progress:

Close-ups:

Bibliography

Ishikawa, Y. (2017) ‘THE EVIL WITHIN2 – Matriarch Spider&Tentacle’ [Artstation]. 21 December. Available at: https://www.artstation.com/artwork/dnvEW (Accessed: 24 February 2025).

Wu, T. (2019) ‘Blood Dragon’ [Artstation]. 29 January. Available at: https://www.artstation.com/artwork/qAo3n2 (Accessed: 20 February 2025).


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