24/25 Games Art Pipeline
(each page represents each week)
2D – Creature Concept
A journey of developing a 2D monster chicken concept with the help of 3D software (ZBrush)
Pre-project Week
- Character Challenge
- ZBrush Workshop
- LOOP Talks
Week 1
- Mind Map #1
- Research
- Mind Map #2
- Mood Board
- Far Cry 6
- Tooth Wu
- Character Silhouettes
- Pokémon: The First Movie (Mewtwo)
- 花先舍
- Earl Lan
- Hunterian Trip
- Character Concept
Week 2
- The Forest
- Yosuke Ishikawa
- Character Silhouettes
- Character Sketches
- Character Sheet
- ZBrush Introduction
- ZBrush Practice
- 3D Model (skull)
- 3D Model (body)
- 3D Model (spine)
- 3D Model (feather)
- 3D Model Progress
Week 3
- Anatomy Study (arms & legs)
- Sketches
- 3D Model (body)
- 3D Model (tail)
- 3D Model (arms)
Week 4
- Life Drawing
- 3D Model (legs)
- 3D Model (feather & wings)
- 3D Texture
Week 5
- 3D Model (rigging)
- 3D Model (colours)
Spring Break
- 3D Model (colours)
- Daily Practice
Week 6
- 3D Model (Camera Angles)
- 3D Model (Lighting)
- Character 2D Concept Art
- Character Sheet
- Outcomes
3D – Low Poly Game Character
A process of creating a 3D low poly game character in Maya
Week 1
- Young V&A Visit
- Mind Map
- Mood Board
- League of Legends
- Warrior Nun
- Character Concept +Narrative
- Genshin Impact
- Infinity Nikki
- Yekaterina Bourykina
- Paul Kwon (Zeronis)
- Silhouettes Practice
- Character Silhouettes
Week 2
- Character Sketches
- Character Orthographic
- Character Colour Tests
- Boots Design
- Character Orthographic Update
Week 3
- Box Modelling Exercise
- Omonteon
- Character Box Modelling
- Weapon Modelling
Week 4
- Box Modelling Exercise
- Character Box Modelling
- Character Box Modelling Progress
Week 5
- Minor Model Adjustments
- UV Unwrap
- Texturing
Week 6-7
- Texturing
- Rigging
- Weight Painting
- Posing
- Storyboarding
- Animation
- Outcomes
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